from core.support import set_cutscene
from core.item import Item
from core.action import Action

class Mermaid_Hint(Item):
    def __init__(self):
        Item.__init__(self, "Mermaid_Hint")    # do basic initialization for every item
        self.has_ink = True
                
        # build list of actions
        self.add_action(MermaidHint)
    
    def get_description(self):
            return "Mermaid Hint"

# define actions for this item

class MermaidHint(Action):
    def __init__(self):
        Action.__init__(self, "Listen_Wisper")    # do basic initialization for every action
    
    # return description of action (used in label on webpage)
    def get_description(self):
        return "Listen the love wisper"
    
    # return http method to use when user clicks on this action
    # use "get" if just moving to another room.  if changing something
    # like the state of an inventory item or room then use "post"
    def get_method(self):
        return "post"
    
    # only works in basement. add cutscene
    def do_action(self,game,room,request):
        # does the player have a lit lamp?
            set_cutscene("You feel a warm wisper in your ear: 666")
            return